„Choose Your Own Adventure books: How The Cave of Time taught us to love interactive entertainment.“

Schöner Artikel von Grady Hendrix auf slate

The idea for interactive fiction was laid out by Jorge Luis Borges in 1941 in his short story „The Garden of Forking Paths“: A Chinese spy for Germany living in Great Britain discusses his ancestor’s ambition to write a vastly complex novel that is also a labyrinth wherein every branching path is determined by the reader’s choices.

http://www.slate.com/articles/arts/culturebox/2011/02/choose_your_own_adventure.single.html#pagebreak_anchor_2

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